Life in Hollywood, below-the-line

Life in Hollywood, below-the-line
Work gloves at the end of the 2006/2007 television season (photo by Richard Blair)

Sunday, August 31, 2014

Grips, Part Three -- Thirty Days



The third in an occasional series on my brief career as a grip way back in the day, before the road turned me towards the life of a juicer. If you missed Part One or Part Two, here's your chance to catch up.

(Note: Due to a quirk of fate, my own permit days came as a grip -- my juicer career came later -- so I'll limit my comments to that experience)

You only need two things to become a dues-paying member of IATSE, the crafts union serving the film and television industry in Hollywood and beyond: thirty days of union work in a specific craft over the course of one year, and enough money to cover the initiation fee.* Check off those two boxes and bingo, you’re in.  

Piece of cake, right?

But as always, the Devil is in the details. Under normal circumstances, you can't work a union job until you're a member of the union, but you can’t join the union until you’ve worked thirty days on union jobs.

Catch 22, anyone?  

There are two basic ways to get your thirty days.  Either you work on a non-union show that signs a union contract during the course of production (the show “turns”), or you’ll have to accumulate the requisite thirty days while working as a “permit” -- an off-the-street hire -- which is possible only when the industry demand for labor has burned through the union roster of eligible workers. Working as a permit is how I got my first few union days at Sam Goldwyn Jr. Studios, then over at Paramount early in my Hollywood journey.

By definition, the last-hired and first-fired “permits” are called in only when the town is extremely busy.  Back when scores of movies were being made every year in LA, things could get that busy for brief periods at any point from mid-summer to early spring, but the really hot time came in July and August, when all the new and returning TV shows geared up for another season. During those three to four weeks of frenetic activity, permits were in demand, and non-union wannabes could log union days at full scale while learning the ropes on major studio lots.**  A permit job might last one day or five weeks, but rarely any longer. The unions didn’t want an influx of new members to expand and dilute the labor pool, so the various departments at each studio were careful to lay off permits once they approached the magical thirty days. I can’t tell you how many stories I heard of a guy getting twenty-eight or twenty-nine days, then being laid off until his calendar year expired, thus reseting the thirty day clock to zero -- at which point all credit for those union work days evaporated into the thick haze of yellowish-brown smog hovering above Los Angeles. 

It happened to me too, and was frustrating as hell.  

Other than Production Assistants -- the lowest of the low -- permits still occupy the bottom rung of the industry ladder, but back then, then faced the additional burden of looking up at a rigid pecking order enforced by the union seniority system. Every warm body who managed to get his/her thirty days, then pay the initiation fee to Local 80 (grip) or 728 (electric), would start out as a Number Three, last in line for jobs dispatched through the union. 

The first two years for every young grip were an informal apprenticeship. After that -- assuming he paid attention, learned the craft, and worked hard -- he could become a Number Two, or journeyman grip. Number Twos did the bulk of the the physically demanding non-filming work for the studios: hanging green beds, blue screens, scenic backings, trans-lights, and huge "blacks" that was required to prepare stages for first unit crews (the “show boys”), then dismantling and wrapping all that equipment once filming was completed. A Number Two generally had to work for at least seven years before being eligible to join the ranks of Number Ones, the first-hired/last-fired front-line grips with he seniority to bump any Number Two or Three off a job. Such a promotion was anything but automatic -- the rumor back then was that a Number One had to retire or die before a Number Two could move up. Whether or not that was literally true, a newly-minted Number Three could expect to serve a decade of toil (much of that time in the studios) before becoming a Number One “show grip.” As a Number One, he/she would enjoy a steady flow of work on first and second unit crews filming in town or on distant locations, and when things slowed down, was first in line for whatever studio work was available. During slow times, most of the Number Twos and all the Number Threes were out of luck and unemployed. 

Rank had its privileges.   

My permit grip job at Paramount ended after four days with a layoff slip -- a “bookmark,” as I came to think of these little yellow pieces of paper over the next couple of years.  Unemployed again, I could only hope that what I’d learned and the people I met during those four days might help me get more work from the studio. On my way out that last day, the gang pusher offered me some parting advice: 

“Call every the grip department of every studio once week,” he nodded. “Make sure they know who you are.”

That’s just what I did. Whenever I wasn’t eking out a subsistence income day-playing on low-budget movies, commercials, or cheap industrial films, I called every major studio lot looking for work.  Nothing much happened until the following summer, when Warner Brothers finally got busy enough to hire permit grips. With every sound stage humming and at least one big movie in production on the lot, there was plenty of grip work to be done.

The Warner Brothers grip department didn’t expect much from permits, and for good reason. Most were there for a paycheck and nothing more, and although everybody talked the big talk about getting their thirty days, few were serious about pursuing an industry career. Unlike me, most had never been on a live set, working with lights, cameras, and actors -- but the studios were a whole new world for me, and my experience on low-budget location features wasn't much help on those cavernous studio sound stages. The only edge I had were those seven days I'd spent at Sam Goldwyn Jr. and Paramount, which gave me an idea what to expect.

Still, my ignorance of the studio grip world was a mile deep and twice as wide, but my goal was simple: be primed to go when the town finally got busy, then try to get those thirty days. Everything else could wait.   

And when Warner Brothers finally called, I was ready.


* Initiation fees were around $1200 at the time. Now they're in the neighborhood of $6000, the seniority system is long gone, and it's not unusual to run into a "thirty-day wonder" on set who can hardly tie his own shoes, much less a bowline, clove hitch, and square knot...

** Full scale was all of $8.65/hour back then.



Next: Stage 16 

2 comments:

A.J. said...

I think the initiation fee for 728 now is just below, if not already over, the $6K mark. I believe the fee for 80 is somewhere below that, but not by much.

Great post, Michael. I'm looking forward to reading the next installment, whenever that may be.

Michael Taylor said...

AJ --

I guess I haven't kept up on the rising prices down at our friendly IA local. So a young juicer gets his/her thirty days, then shells out six thousand dollars… at which point he/she will be lucky to get a job at cable rate, paying 20% under scale.

Things have changed, and not for the better.

Thanks for tuning in...